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Really? I didn't know that. That's one thing I've never understood.
What's the difference between a scanline and a raytracing engine? All I
know is that 3DS has a scanline renderer and it's considerably faster
than POVray. Not as god quality though I don't think.
Kyle
Spider wrote:
>
> Yeah, It'd be fantastic. But even now, a scanline realtime render is
> possible... Quake/Quake2 to name examples. Using a VooDoo2 card...
> Admittedly, the Anti aliasing is nonexistant, everything is polygon
> meshes and so on, butr still...
>
> //Spider
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